Teens and Video Games: How Much Is Too Much?
The gamer community hadِ a near-miss thisِ week inِ Ohio, whenِ a 15-year-old boy collapsed afterِ playing Call ofِ Duty: Modern Warfare 3 forِ up toِ fiveِ days straight.
The Columbus teen wasِ rushed toِ theِ hospital withِ severe dehydration, whereِ heِ recovered, according toِ a report fromِ TV station WCMH onِ Aug.
Players whoِ delve tooِ deeply intoِ their electronic worlds canِ face variousِ health risks, ranging fromِ deep vein thrombosis, orِ blood clots, toِ severe dehydration.
Too much screen time?
These days, screens ofِ one kind orِ anotherِ occupy youth forِ 50 hours a week, a 2010 survey byِ the Kaiser Family Foundation reports.
Video-gaming consumed nineِ weekly hours forِ teens, theِ Kaiser survey found, whileِ a Harris Poll conducted forِ Gentile duringِ the sameِ period reported 13 hours a week spent gaming onِ computers andِ consoles.
A 2010 study fromِ researchers atِ Denison University inِ Ohio, published inِ the journal Psychological Science, compared twoِ groups ofِ boys thatِ hadِ never owned gaming systems.
Violent games and aggression
What’s harder toِ control isِ violent content inِ video games.
(Most researchers define violence asِ the ability ofِ a player toِ intentionally harm othersِ inِ a game.) Now mostِ researchers willِ agree thatِ video games canِ help asِ well asِ harm.
You don’tِ have toِ work toِ pay attention likeِ you doِ in a] classroom lecture, saidِ Gentile.
Which teens are vulnerable?
But video games areِ phenomenal teachers.
Players getِ immediate feedback andِ rewards forِ punishing competitors.
Markey foundِ people withِ certainِ personality traits — thoseِ who areِ highly neurotic, lessِ agreeable andِ less conscientious — areِ those moreِ likelyِ to becomeِ hostile fromِ gaming.